What is on your bucket list? Summiting Mount Everest? Diving the Great Barrier Reef? For most people, these are unlikely adventures. This is no longer the case with virtual reality (VR) technology. VR lets you travel to destinations all over the world and beyond without ever boarding an airplane. Most teachers cannot take their students on an African safari, but VR can. VR enables experiential learning by simulating real-world environments. 3D immersion has the ability to change students’ outlook on the world and their place in it. The possibilities of where students go and what they do are endless.
VR does much more than put students in a new environment. I have identified four major implications for using virtual reality in the classroom.
VR in PBL
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Integrating VR into the curriculum will boost students’ confidence. Students will benefit both socially and emotionally from using VR. Additionally, students will have new opportunities for accessing multimedia content, thinking critically about unique situations, and solving problems with their peers.
I am most excited about the potential VR has on students’ learning. In the future, students will tour museums alongside curators, create works of art in digital environments, and develop a VR portfolio revealing their product plans for major classroom projects. Students will not remain consumers of VR. They are beginning to create their own virtually reality experiences via 360-images and 3D visualization tools. Now, are you as excited as I am?